Rendered in Daz Studio and postworked in Photoshop.
I think there is still more l can get out of this character, so I decided to refine her a bit and place her in an action scene.
*** DISCLAIMER ***
I did not model any of the 3D-objects in this scene. All objects were pre-made by 3D-artists for use in scenes like this.
Skintextures: Rio by Danae
Brooke Hair by Goldtassel
Assaultsuit by Valandar, but I redid all the textures.
Weapons from Liquid Halo On Sky 16 by Uzilite.
Used stockphoto from lee-at for background: [link]
Character-concept, face-morphs, posing, lighting, rendering and postwork by me.
More renders with this character: